Each member of The Chosen is unsurprisingly a gigantic boss lurking at the heart of each of the game's four primary stages. Based upon a careful balance of puzzles and platforms, Darksiders creates a strong sense of exploration through the multi-layered puzzles working together like cogs in a machine. Armed with the knowledge that an item to assist further progress also lies at the heart of each stage, Darksiders draws upon the same qualities of the Zelda series with compelling and cunning design. Admittedly it never really expands beyond Zelda's boomerang and grappling hook puzzles, but the vast majority (with the exception of stage three) are of a good enough standard to make trawling through the many floors an enjoyable and absorbing experience. Just in case it needed a further classic to cite as an influence, later stages in the game even manage to draw inspiration from Valve's Portal to surprisingly good effect; you can imagine the pitch: "It's God of War meets Zelda meets Portal - what's not to love?"
Vigil Studios approach also manages to keep things varied and interesting. War's selection of weapons and moves expand with experience, providing a considerable amount of depth and variety despite the aforementioned issue. Some of the guns War gets his hands upon take the game's pace to extreme levels, which provides an exciting change in the tempo of the action. Sections that put War onto of his trusted steed, Ruin, also work well, particularly because of the strengths of the auto-aim system and also providing a much needed speedier form of transport, particularly when the game throws a little padding at you towards the end. It's this change in pace that ensures the flow throughout Darksiders rarely becomes a chore, never becoming too slow and laboured with puzzles but at the same time never becoming excessively arduous by chucking too much action at you. Vigil Studios have demonstarted a keen eye for what works and managed to gett he balance virtually spot on.
A final mention must also been made of Darksiders boss battles. Again the influence comes largely from the Zelda series, embracing a circular arena style that forces you to adopt varying strategies with War's increasing arsenal of items. Like much of Darksiders it's hard to get too excited by a good bit of design that the Zelda series has been employing for the past twenty years, but it's nice to know that a satisfyingly demanding battle awaits the end of each stage.
- Graphics: 82%
- Sound: 85%
- Gameplay: 90%
- Originality: 80%
- Longevity: 84%
Overall Score: 8/10
Beyond Darksiders action aficionados also have SEGA's Bayonetta and EA's Dante's Inferno to look forward to at the start of 2010, however Vigil Studios and THQ title manages to stand on its own with an inspired blend of its influences. A surprisingly decent attempt despite its issues. We look forward to seeing what the reunited four horsemen can do in the inevitable sequel.
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